EDPSBerの不定期日記

元ROプレイヤーの不定期ゲーム日記

MCD 開発からのQ&A


昨晩discordにてプレイヤーからの質問に開発の人が答えるセッションが行われていたのですが、
その中で気になった質問だけちょっとまとめてみました。

全容が気になる人は
discordのアカウントが必要ですがメアドのみで即登録できるので
ココをチェック。


基本的に超意訳です。
間違ってたらごめんね。


discordのセッションに先駆けて
twitterにて公式よりこんなの投下されとりましたのでそれもご一緒に。
公式Twitter


OK we know, Apocalypse Plus is tough!
But honestly, what else did you think the ‘Plus’ part meant?

With 20 increasingly difficult threat levels and tougher,
quicker and meaner mobs;
Apocalypse Plus is a whole new challenge
for the best and bravest of heroes! Have you tried yet?

OK、アポカリ+はタフだよね
でも正直「+」の意味を他にどう解釈するのさ?

超強い敵の出る20段階の難易度・・・
アポカリ+は最強のヒーローへの新たなチャレンジです。
もうプレイした???

なんかすげー煽ってきてて笑うw



ではdiscordの意訳スタート。

Q:Is adding the option to pause the game in OFFLINE mode hard for any particular reason?
A:we're definitely considering to add that, and we might add it in a future update
Q:ゲーム中のポーズを実装しないのはなんで?
A:ポーズ追加を検討中

Q:How to fix that nether portal?
A:You'll have to wait a little bit longer to see. For now, the mountains are calling you!
Q:ネザーポータル直る?
A:もうちょっと待て、今は次のDLCが呼んでるよ

Q:Will the pickaxe be nerfed back to the regular combo
or will the diamond pickaxe also have a 1-hit combo?
Would be cool to have the unique variant be as strong as the common/rare pickaxe.
Digging the new event and apoc+, ty!"
A:It's intended for both the normal pickaxe
and any unique variant to only have a 1-hit combo, so the answer is no,
we won't change it back
and yes any unique variant of the pickaxe will also be fixed to have a 1-hit combo in a future release!
Q:ノーマルツルハシは元に戻って弱体化する?
A:NO
Q:じゃダイヤモンドツルハシも1コンボになったりする?
A:ユニークツルハシも1コンボになる予定だよ
別の開発の回答
A:We are planning to nerf the attackspeed of the pickaxe in an update in the near future,
even though the combo is staying the same.
A:ツルハシの1コンボは継続するけど攻撃速度は近いうちに弱体化する予定

Q:There are certain weapons, artifacts and armor that are objectively worse than others.
Are you going to keep it that way or are you planning to make more items useable at higher difficulties?
A:We're always trying to keep the game balanced, so there might be tweaks coming in the future
Q:特定の装備が他に比べてやたら強いけど、この傾向はそのまま?
A:バランスはとりたいので、微調整はするかも

Q:Will the arch illager appear as another boss again, will he be corrupted by something else?
A:All I can say on this topic is that the story of the Orb of Dominance isn't quite finished yet...
Q:アークイラジャーはまた出てくる?
A:今言えることはストーリーはまだ全部終わったわけじゃないってことだけだよ

Q:Are you guys thinking of adding a "wardrobe" system like in diablo 3? a place to store sets/builds.
A:We unfortunately don't have the time/resources to build out the system in this direction,
but we are investigating some optimizations for inventories
and know that players might want to be able to store things outside of an inventory.
Q:Diablo3みたいな倉庫実装予定ある?
A:んー倉庫システムを構築する時間も人員も足りない・・・
でもちょっと改善策を考えてはいるよ

Q:Are we ever going to get an enchantment reroll system?
A:not a reroll system, but we're investigating some new features
that touch upon this area in the game... stay tuned!
Q:エンチャントのリロールシステムは実装予定ある?
A:リロールはないけど、ちょっと他の方法で何か出来ないか探ってるよ

Q:"In Minecraft Dungeons, some weapons are better than others, same goes for armour bows, etc.
This has resulted in a meta, where only some builds work well enough to tackle high difficulty levels.
Do you plan on making more builds viable in the future ?
I really like the Master's Katana and the Frozen Foil's look,
but at this time neither of them are strong enough weapons to make a build around"
A:It's really complicated to fully account for all the various axis of balance,
but yes - we will keep balancing the game to make sure we have as many different viable builds as possible
(such as the Souls changes in a recent patch).
When it comes to build arounds,
the idea is to have enchantments that play better with slower weapons as well as faster weapons,
to make sure a variety of strategies are all viable.
That doesn't mean that we think all weapons should be exactly equally good;
I don't think that's entirely feasible,
and I think it would make the game a little stale. Letting new players find something,
and then find something else they feel is "stronger", is important
in order to let players learn the game. However, closer to the end of the game,
it instead becomes importance to have as much variety as possible.
Q:最高難度には特定の装備しか通用しないけどどうにかする予定ある?
A:ちょっと難しいけど、どうにかしたいとは思ってる。
攻撃速度の遅い武器は攻撃速度の速い武器より強くなるエンチャ実装するとか・・・
でも全ての装備を同等に強くすることは考えてないよ。

Q:Should we expect the power rating on items to keep on getting higher and higher?
A: If we do add more difficulties, the power rating will increase accordingly,
but we're also looking to expand the game in other directions than just along the "power level" axis.
Q:アイテムパワーはこれからもひたすらあがり続けるの?
A:新しい難度を追加する場合アイテムパワーもあがり続けるよ
でもアイテムパワー以外の方向性も考えてるよ

Q:Will night mode make a return in the normal base game?
I really enjoy it and I'd hate to see such a fun mode vanish at the end of the spooky event.
A: Yes! Been working on it today
Q:ナイトモードはハロウィンデイリー以外にも適用したりする?
A:Yes。今日もそれについて仕事したよ

Q:I know you intended to make apocalypse+20 a really hard challenge,
which I enjoy, but a lot of players seem to think the challenges are too hard.
Was the community's reaction as you expected or
were you surprised by how the majority of the community reacted to the difficulty of the daily trials on apocalypse+20?
A:The intention was to make Apocalypse + 20 really hard to give players something to keep fighting for if they want to.
It's the one mode and difficulty where we're encouraging people to play highly optimized builds,
and to try their very hardest.
I don't think it necessarily caters to everyone,
but I'm hoping it's interesting for players who want a real challenge.
Another goal was to make sure that the game
"felt like Minecraft Dungeons" even as difficulty shoots up massively.
I think for the most part players have seemed to enjoy Apocalypse Plus,
but we'll take feedback on, and we can always adjust it in the future.
We're looking to add other new ways to both explore more content,
have a reason to play, and have reasons to play again in the future,
in parallel to Apocalypse Plus.(編集済)
Q:アポカリ+20を意図してすごい難しくしたのは知ってるけど
多くの人たちが難しすぎると思ってると思う。
この反応については予期してた?それとも驚いた?
A:アポカリ+20はプレイヤーに継続してプレイしてもらうためにすごく難しくした。
必ずしも全ての人を満たす必要は無いと思ってる。
超難度を楽しんでくれたら嬉しいけど、フィードバックによっては調整する可能性もあるよ。

1.Will archie’s story be continued? Or did his story end?
2.the obsidian golem in obsidian pinnacle, will that ever appear in the game?
3.Staffs are very unused, do you plan to give them some kind of buff any time soon?
4.Can we get a pause for offline mode? I don’t like that it cannot be paused.
Thank you for reading this, such a good game, the recent update, yeah, it was hard,
but it’s fun! A few tweaks and you should perfect it! Thank you!
1.We're not finished with the story of the Orb of Dominance.
2.No.
3.We're continuously looking at balance for various items!
4.Letting players pause the game (in both single player and multiplayer) is definitely something we're interested in.
It has to be prioritized against many other things we want to add to the game, but it's not out of the question.
1.ストーリーもう終わり?まだ続く?
A:ストーリーまだ終わってないよ
2.黒曜石のゴーレムとかまた出てくる可能性ある?
A:NO
3.杖が使えない。強くする予定ある?
A:アイテムのバランスは継続して取っていくよ
4.ゲーム中のポーズは実装する?
A:ポーズに関しては最優先で考えてるよ(シングルでもマルチでも)

Q:Why can’t we change trials power ?
A:We're adding the thread level slider to trials very soon
Q:なんでデイリー系のミッションの難易度変えられないの?
A:近いうちに難易度調整バーを追加するよ

Q:Is there a possibility for more than just three enchants
A:Yes, kind of, in the future. Maybe not exactly like a fourth slot...
Q:エンチャ3つ以上付けられるようになる?
A:Yes。でも4つ目のスロット増やすわけじゃないよ

Q:Were the apoc+ (and spooky trials) intentionally that difficult?
I’m trying to 2 man the III trials and we’ve died countless times, and you expect kids to do that?
A:Apocalypse Plus mode is intentionally difficult for players who really want a challenge!
That said, spooky trials being very difficult once you've reached Apocalypse Plus is a little unfortunate -
a future update will introduce the threat level slider to trials,
so that you don't have to play them at the highest difficulty.
Q:アポカリ+の難易度は意図してあぁしたの?
デイリーⅢやってるけどめっちゃ死ぬ。キッズにもあれやらせたいの?
A:意図してやった。
難易度調整バー付けるから最高難度でやんなくてもいいよ

Q:When wearing Shadow Walker with multiple feathers and cooldown enchantments,
you're almost unkillable with the "brief invincibility when rolling".
Does its unique perk will work differently or will stay the same?
A: This is something that we're keeping an eye on.
We want the different items to be useful and interesting, but we don't want invincible builds.
Q:黒の衣にCDと羽根つけてほぼ無敵になるけど、これ変更されたりする?
A:これに関しては注視してる。無敵ビルドは正直ちょっとね・・・

Q:"So was the impossible difficulty spike intentional,
seeing as you guys are ignoring the balancing questions.
My kids quit after 3 matches. Does that not matter to you guys?????"
A: Balancing is hard, and is a work-in-progress.
Apocalypse 20 was intentionally "impossibly hard," to give players a goal to work towards.
We welcome feedback.
Q:クリア不可能な難度が意図したものだとして、難易度調整に関する質問無視してるけど・・・
家のキッズはアプデ後3回プレイしてもうやめちゃったけど、それでも問題ないと???
A:バランス調整はむずいし、まだ調整中です。
アポカリ+20は意図してほぼクリア不可能にして、プレイヤーに目標を与えるようにしてます。



気になったのはこんな所かな。

基本的にアポカリ+は意図してあの難易度にしてるってことを強調してました。
まぁいままで同様全ての敵を花火で余裕で蹴散らせるという難易度だったら
ここまで話題にもならずにみんな即居なくなってただろう・・・というのも間違いじゃないので、
方向性としては分かる話ではあるのですが、
難易度の上げ方がかなり理不尽に寄ってるのが問題ではあるかな。
まともに敵を倒すこともせず全部無視して報酬だけ掻っ攫うのが正解というのは
ゲームとしては全く正しい方向ではないからね・・・

私はアプデ後即回避型に転向できる防具が手持ちにあって
アポカリ+20の鬼畜デイリーも結構なんとかなってるからあれですが、
今まで敵を蹴散らす為だけの装備しか手持ちに残してない多くの人たちが
「なんだこのふざけたクソアプデは・・・」
となるのも理解は出来ます。


とにかく色々意見を貰った上で検討すべきは検討するみたいなスタンスっぽいので
理不尽さを減らすような若干の修正は期待できそうな内容でした。


とりあえずこんなもんかな。
あーつかれた。




あ、そうそう
レアのリロールについて公式から解答もらった人がいるらしく、
単純にレアアイテムのドロップ確率が上がるってことらしい。

前の記事に書いてあるリロール云々の話は見なかったことにしてくださいw